2D, 3D & Video Generation
Concept to content browser.
27 actions
Generates reference images, concept art and icons with multi-model fan-out across fal.ai and OpenAI, cuts subjects out onto transparent backgrounds, turns text or images into static props and auto-rigged, animated 3D characters through Meshy or fal — then remeshes, UV-unwraps or re-textures them on request — produces video from text or images with a matching soundtrack, and drops the results straight into Unreal as textures, meshes and more. No manual import step.
Text-to-image
Multi-model fan-out
Text & image to 3D
Auto-rigged 3D characters
Remesh & retexture
Text-to-video
Auto-import
Asset Library Import
Your Fab library, one sentence away.
19 actions
Pulls ready-made assets straight into your project: your owned Fab and Megascans library (with Epic login and automatic fallback to an older engine build when a listing has no exact match), Sketchfab models, CC0 models, textures and HDRIs from Poly Haven and ambientCG, Quaternius low-poly packs, VRoid Hub avatars, or any direct URL, ZIP or local folder. Dry runs show what will land where before anything is written, and every import is tagged with its source and license.
Fab & Megascans
Sketchfab
Poly Haven & ambientCG
Quaternius packs
VRoid avatars
URL / ZIP / folder
License tagging
Blender Bridge
Blender as a backend, not a detour.
55 actions
Drives Blender as a separate process straight from the editor — no add-on to install. Cleans and repairs meshes, remeshes and decimates, unwraps UVs, bakes high-to-low normal and AO maps, auto-rigs with Rigify, converts .blend/.obj/.usd files and splits kitbash scenes, then imports the result as a real Unreal asset. Round-trips UE assets through Blender and back, runs bpy code, and speaks the mcp-for-blender feature set — scene info, viewport screenshots, Poly Haven, Sketchfab and AI 3D generators.
Remesh & decimate
Normal & AO bakes
Rigify auto-rig
Format conversion
UE round trip
bpy scripting
Finds or installs Blender
SFX, Voice & Music
A sound library that didn't exist this morning.
Generates sound effects, NPC dialogue voiceover (including voice cloning and voice-library management) and full music tracks from text prompts via ElevenLabs — imported directly as USoundWave assets, ready to plug straight into Sound Cues and MetaSounds.
SFX generation
TTS & voice cloning
Music tracks
USoundWave import
Web & Presentation Assets
One prompt. A whole media set. Web-ready.
The newest skill in the set generates whole coherent families of web and presentation media — landing-page hero videos, card grids, slide backgrounds, OG/social cards, icon and spot-art sets — from a single LLM prompt. It measures the target format first (aspect, pixel size, crop behaviour, text safe-zones), reuses one style spec across the whole set so nothing looks like it came from five different designers, fans out across multiple image and video models with a per-slot pick, and lets ffmpeg do the finishing work to the exact spec your CSS or slide master expects — delivered as files on disk, with audio covered by its sibling skill.
Hero videos
Card grids
OG & social cards
Icon sets
Format measurement
Seamless loops
ffmpeg post-processing