# UI & Audio

An interface that sounds right.

HUDs, menus and settings screens built widget-by-widget and checked pixel-by-pixel —
alongside Sound Cues and MetaSounds authored straight into your content browser.

## UMG & Game UI (124 actions)

*From widget tree to save system.*

Widget Blueprint CRUD with full tree manipulation, pre-built templates for HUDs, menus,
settings panels, inventories and loading screens, styling and keyframed animations, plus
whole game systems scaffolded for you — save/load, audio config, input remapping — with
accessibility audits, colorblind modes and text scaling built in from the start.

Covers: Widget trees, HUD & menu templates, Styling & animation, Save systems, Accessibility
audits, Gameplay HUD recipes.

## MVVM Data Binding (21 actions)

*Data-driven UMG, natively.*

UE5's Model-View-ViewModel framework, from MCP: authors viewmodel Blueprints with
FieldNotify properties, binds widget properties to viewmodel fields with conversion
functions, and configures binding and execution modes for UI that's actually data-driven
instead of held together with tick events.

Covers: ViewModels, FieldNotify, Widget bindings, Conversion functions.

## HUD Calibration

*Pixel-perfect, provably.*

Aligns and measures UMG against real PIE screenshots — DPI math, anchor and offset
semantics, rotation pivots for clocks and dials, calibration poses. The difference between
"looks about right" and actually verified.

Covers: Screenshot measuring, DPI math, Anchor & offset, Rotation pivots.

## Audio Authoring (98 actions)

*Sound design, spec to asset.*

Full CRUD on attenuation, classes, mixes, concurrency and submixes; Sound Cue graph
construction with 22 node types; MetaSound Builder integration; and one-call
build_sound_cue_from_spec / build_metasound_from_spec — plus batch operations and audio
health checks across the whole project, so nothing's silently clipping in the mix.

Covers: Sound Cues, MetaSounds, Attenuation & submixes, Build-from-spec, Health checks.

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One of 7 skill categories in Shovel, an Unreal Engine editor plugin and MCP server. HTML
version: https://shovel.to/ui-audio/. Site index for agents: https://shovel.to/llms.txt.
