# Animation & Cinematics

A scene that directs itself.

The whole animation pipeline, start to finish — sequences, montages, AnimBP state
machines, IK and Control Rig — all the way through to keyframed cinematics rendered out by
Movie Render Pipeline.

## Animation (205 actions)

*From bone track to locomotion set.*

Creates and edits sequences with bone tracks, curves, notifies and sync markers; builds
montages and 1D/2D blend spaces; writes Animation Blueprint graphs — states, transitions,
rules, wired anim nodes, all of it; and covers PoseSearch, Control Rig, Physics Assets, IK
Rigs, Retargeters and skeleton management too. The AnimGraph itself is fully authorable now:
cached poses, slot nodes, additive and mesh-space additive blends, layered blend per bone,
blend-by-int and blend-by-enum, sync groups, linked anim layers, Control Rig nodes and
conduits — any anim node class, not a short list of blessed ones. State machines can be
edited after they exist rather than only built once, retargeting gets a real op stack with
foot ground-lock and a biped preset, and distance-matching curves bake straight from root
motion. Graphs come out auto-laid-out with nothing else installed.

Covers: Sequences & montages, AnimGraph authoring, State machine editing, Blend spaces,
Retarget op-stack, Distance matching, Control Rig, PoseSearch.

## Sequencer & Rendering (13 actions)

*Cinematics that render while you sleep.*

Authors level sequences with actor bindings, transform, visibility and camera-cut tracks,
keyframes properties, controls playback, and renders through Movie Render Pipeline as async
jobs — your AI queues the render, goes off and does something else, and picks up the
frames when they're ready.

Covers: Shot creation, Keyframing, Camera cuts, Async MRP renders.

## Sequence Inspection (8 actions)

*Every binding, accounted for.*

Lists every binding inside a sequence — legacy possessables, spawnables and UE 5.7 custom
bindings — reads Director Blueprint functions and variables, walks event tracks, and
reverse-looks-up which sections fire a given director function across the entire project. No
more guessing what's wired to what.

Covers: Bindings, Director Blueprints, Event tracks, Reverse lookup.

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One of 7 skill categories in Shovel, an Unreal Engine editor plugin and MCP server. HTML
version: https://shovel.to/animation-cinematics/. Site index for agents:
https://shovel.to/llms.txt.
